3DVR
Antarctic 3D Digital Exhibition Hall — Korea Polar Research Institute
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A 3D digital exhibition hall bringing together the Korea Polar Research Institute’s work in Antarctica. Unlike VR tours that jump from one 360 panorama to the next, you walk freely through the hall. Move with the arrow keys or the joystick on the left of the screen, and stop in front of any piece that catches your eye.
Three exhibition spaces
- Main hall — icebreaking research vessel Araon
18 records of the hull, the ship’s interior and voyages through polar ice, set in cream marble walls, an oak chevron floor and a 9-meter vaulted ceiling. - Jang Bogo Station
9 records from Korea’s second station on Terra Nova Bay, with white marble and ice-blue lighting evoking a space of ice. - King Sejong Station
9 records from Korea’s first station, built on King George Island in 1988, with dark Emperador marble and a walnut coffered ceiling giving the archive its weight.
Ceiling height and finishes change at every doorway, so each of the three spaces reads as a room of its own. The exhibition holds 44 photographs in total.
A sample exhibition hall produced in-house by The VR. We designed everything ourselves — the layout, finishes, lighting and sculptures.
Exhibition design
- Rotating globe — tilted so Antarctica faces you, the globe turns slowly while leader lines point to the real coordinates of Jang Bogo and King Sejong stations.
- Sculptures — a colony of emperor penguins, a Weddell seal, an orca and a model of the Araon stand on plinths.
- Frame glass — look at a frame at an angle and the ceiling lights glide across the glass, just as they would in a real gallery.
- Lighting — vault ribs, track lights and indirect cove lighting are designed differently for each space.
How to explore
Drag to look around, and walk with W·A·S·D or the arrow keys. The round joystick at the bottom left does the same. Raise or lower your eye level with the button at the bottom right or the E·Q keys, even rising high enough to look down over the whole hall. Click a piece to walk up and see it large. It opens instantly in PC and mobile browsers, with nothing to install.
WebXR support
Connect a VR headset and you can visit the exhibition inside it. The browser switches straight into XR mode with no app to install, and you walk the hall with your controller’s joystick. One piece of content covers PC monitors, mobile and VR headsets alike.
Where it’s used
Open a permanent exhibition without building a physical hall. Because the space itself is designed around the brand, the curatorial intent lives in the architecture, unlike a gallery that simply hangs photos. It suits corporate showrooms, institutional archives, online special exhibitions and before-and-after archives of physical shows. Swapping exhibits only takes new image files, and the layout can be redesigned whenever needed.


